Player team system.
New Shooter AI.
New Party with bots and real player all set over network.
Team Voice chat.
Start numeration.
Private and Public matchs
Player category, four forms of players category with totally different characteristics (Assault, Engineer, Support, Recon)
7 totally different quite weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Molotov and Knife Advanced instrument
Friend List.
Pre-Match Lobby
Damage Indicator.
Lobby chat
Team choice and Auto-Team choice
Kick Votation System.
Foot IK placement.
Fire sorts (Auto, Single and Semi-Automatic)
precise synchronization of bullets and positions
Fall harm.
Player space kick
Server statistics, total players, total rooms, ping
Health regeneration possibility
KillFeed Corner (WhoKilledWho)
Room point in time
Items Drop System.
Ladder System
IK hand position
Head shot detection.
Bullet path possibility.
Jump Platforms.
AFK detection.
Max Kill space limit
Start Loading Screen.
Asynchronous information Loading.
weapon Fov possibility live time
Max allowed player ping to affix in a very space
Draw Name on top of Head.
Player footstep.
Object Pooling system.
Graphic menu settings
Multiplayer in space chat
Smooth weapon Movements once is running
Weapon devour system over network
Throw gun when death
Ammo and medic kit throwing
Kill Camera.
Network stats.
Team mate health bar UI.
UGUI Crosshair
Advance Heat look with IK support
Animated Hit marker
Spawn hand result indicator
Friendly fire choices
Switch team in middle space
Push to speak or automotive vehicle voice detection.
AAA Graphic
Graphic menu settings
High performance.
In Editor tutorials.
Full C# clean code

Available Add-ons
-Mobile Controller.
-Login System.
-Shop System.
-Level System.
-Clan System.
-Class Customization.
-Weapon Customization.
-Kill Streak Notifier
-Player Selector.
-Input Manager.
-Weapon Pack #1.
-Compass Bar.
-Cover purpose (GameMode).
-Bomb take away (GameMode).
-Gun Race (GameMode).