Sun. Jan 19th, 2020

Street Racing Engine v4.0 -FREE DOWNLOAD

Street Racing Engine

Mobile version:
Fully optimized version for mobile devices. The asset consists of 3 separate controllers (arrow, stick and tilt controls). It is possible to accommodate each part of the property that can be customized to achieve the best quality and performance. Including documentation how to setup the mobile version.

Driving System:
Racing vehicle traffic interacts with cars, sidewalks and other items. Interactive garage and home system. Dynamic camera provides better look while driving. Integrated Nitro System. Different body parts provide different car stats – higher speed, better steering, larger nitro capacity. Many interactive roads. Minimap that shows the player’s position. The realistic traffic system interacts with the player and if one crashes or an obstacle is encountered in front of the car.

Realistic Traffic:
Vehicle Traffic System. Traffic reacts to other cars and stops when there is a barrier in front of the car. Each vehicle reaching the intersection will choose different paths irregularly. The cars react to the traffic lights at the intersection and follow the right-hand rule. The train stops at the barrier when the train is crossing the site. All traffic cars have separate particle systems, fume emissions and lights integrated. The sound of the engine depends on whether the car moves or is stationary.

Tons of different models:
Different models will help you create beautiful cities with different models. Traffic is integrated in each road. Each car reacts on the roadway. Various uses of roads that can be easily imported into the scene. There are many different nature models that can be related to each other.

Fully modeled and scripted garage. Players can buy new cars, body parts, or change colors. Each body part is different and has different figures. Over 100 different body parts variations. Smooth camera movement. All changes are saved in prefab and work with all project views.

Racing System:
Different breeds with different time figures. The sides will help the player navigate where to go. There are racquetrakes in the city. Lots of different hidden roads to help the player to cut distances and finish faster. Different times and traffic conditions. Starting the countdown will help the player prepare for the race. When the player reaches the last place, the figures will be seen what position he has taken.

Two players can play against each other on one mobile screen. Works perfectly with racing maps. Both players can choose different cars with different figures. Cars collide and react to traffic. Easy controllers that will work on a keyboard.

Rail System:
Randomly rotating trains of various trains and random lengths. The train responds to traffic and the lower gates couple a few seconds before crossing the road. The train is crossing the road and all traffic has been stopped at that location and the player will have to wait when the train runs on the road. Trains and trains have 3D sounds, which can only be heard when the train contacts the player. The various bridges and railroads are fully blended with the environment.

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